Molecule-like Fractal Simulation

February 8th, 2007
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A work in progress, the above simulation starts with a “seed” unit and multiplies outward. I believe that to achieve more structural forms I’ll have to look at different types of random aggregation functions – I’ve discovered a reference to DLA, or Diffusion-limited aggregation, on a Flickr post by user toxi who also used Processing to achieve these effects. His best work, in my opinion, is pictured in this gallery, which was rendered with SunFlow.

Try clicking in the applet above.

Also see these incredible DLA images by Andy Lomas: Link

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4 Responses to “Molecule-like Fractal Simulation”

  1. Jeffrey Warren Says:

    This, incidentally, uses almost the same algorithm as the tree simulation I posted a couple weeks ago.

  2. Dave Pitman Says:

    I like it, but I think you’ve hit the limit of what Process can render in real-time, it’s kinda slow on my machine.

  3. Jeffrey Warren Says:

    Yeah, I need to limit the number of objects. The above has up to 5,000 objects rendering at a pretty high framerate. I think the upper limit for speed is probably 1-2k.

  4. process simulation Says:

    process simulation…

    Hi. Very nice blog. I\’ve been reading your other entries all day long..lol….

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